local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
main_id = 2001
L0_1 = {}
L1_1 = 200101
L2_1 = 200102
L3_1 = 200114
L4_1 = 200103
L5_1 = 200104
L6_1 = 200105
L7_1 = 200106
L8_1 = 200107
L9_1 = 200108
L10_1 = 200109
L11_1 = 200110
L12_1 = 200111
L13_1 = 200112
L14_1 = 200113
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["200101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200103"] = L1_1
L1_1 = {}
L0_1["200104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10413
L5_1.alias = "Npc10413"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q200106Heima"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["200106"] = L1_1
L1_1 = {}
L0_1["200107"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200108"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200109"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200110"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200111Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200111"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200111Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200113"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10419
L5_1.alias = "Npc10419"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q200112Target"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10420
L6_1.alias = "Npc10420"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q200112Target"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10421
L7_1.alias = "Npc10421"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q200112Target"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2000102Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["200101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200102"] = L1_1
L1_1 = {}
L0_1["200103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103BeidouT"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103KazuhaT"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2000102Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["200104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10413
L5_1.alias = "Npc10413"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q200106Heima"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["200105"] = L1_1
L1_1 = {}
L0_1["200106"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103BeidouT"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103KazuhaT"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200107"] = L1_1
L1_1 = {}
L0_1["200108"] = L1_1
L1_1 = {}
L0_1["200109"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200111Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200110"] = L1_1
L1_1 = {}
L0_1["200111"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1032
L3_1.alias = "Npc1032"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200111Kazuha"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["200112"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2002BattleTrans"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["200113"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1031
L3_1.alias = "Npc1031"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q200103Beidou"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1032
L4_1.alias = "Npc1032"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q200103Kazuha"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["200114"] = L1_1
quest_data = L0_1
